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Pokemon AbilitiesName -> effect Adaptability -> Powers up moves of the same type. Aftermath -> Damages the foe landing the finishing hit. Air Lock -> Eliminates the effects of weather. Anger Point -> Raises Attack upon taking a critical hit. Anticipation -> Senses the foe's dangerous moves. Arena Trap -> Prevents the foe from fleeing. Bad Dreams -> Reduces a sleeping foe's HP. Battle Armor -> The Pokémon is protected against critical hits. Blaze -> Powers up Fire-type moves in a pinch. Chlorophyll -> Boosts the Pokémon's Speed in sunshine. Clear Body -> Prevents the Pokémon's stats from being lowered. Cloud Nine -> Eliminates the effects of weather. Color Change -> Changes the Pokémon's type to the foe's move. Compoundeyes -> The Pokémon's accuracy is boosted. Cute Charm -> Contact with the Pokémon may cause infatuation. Damp -> Prevents combatants from self destructing. Download -> Adjusts power according to the foe's ability. Drizzle -> The Pokémon makes it rain if it appears in battle. Drought -> The Pokémon makes it sunny if it is in battle. Dry Skin -> Reduces HP if it is hot. Water restores HP. Early Bird -> The Pokémon awakens quickly from sleep. Effect Spore -> Contact may paralyze, poison, or cause sleep. Filter -> Powers down super-effective moves. Flame Body -> Contact with the Pokémon may burn the foe. Flash Fire -> Powers up Fire-type moves if hit by a fire move. Flower Gift -> Powers up party Pokémon when it is sunny. Forecast -> CASTFORM transforms with the weather. Forewarn -> Determines what moves the foe has. Frisk -> The Pokémon can check the foe's held item. Gluttony -> Encourages the early use of a held Berry. Guts -> Boosts Attack if there is a status problem. Heat Proof -> Weakens the power of Fire-type moves. Honey Gather -> The Pokémon may gather Honey from somewhere. Huge Power -> Raises the Pokémon's Attack stat. Hustle -> Boosts the Attack stat, but lowers accuracy. Hydration -> Heals status problems if it is raining. Hyper Cutter -> Prevents the Attack stat from being lowered. Ice Body -> The Pokémon regains HP in a hailstorm. Illuminate -> Raises the likelihood of meeting wild Pokémon. Immunity -> Prevents the Pokémon from getting poisoned. Inner Focus -> The Pokémon is protected from flinching. Insomnia -> Prevents the Pokémon from falling asleep. Intimidate -> Lowers the foe's Attack stat. Iron Fist -> Boosts the power of punching moves. Keen Eye -> Prevents the Pokémon from losing accuracy. Klutz -> The Pokémon can't use any held items. Leaf Guard -> Prevents status problems in sunny weather. Levitate -> Gives full immunity to all Ground-type moves. Lightningrod -> The Pokémon draws in all Electric-type moves. Limber -> The Pokémon is protected from paralysis. Liquid Ooze -> Inflicts damage on foes using any draining move. Magic Guard -> The Pokémon only takes damage from attacks. Magma Armor -> Prevents the Pokémon from becoming frozen. Magnet Pull -> Prevents Steel-type Pokémon from escaping. Marvel Scale -> Boosts Defense if there is a status problem. Minus -> Boosts Sp. Atk if another Pokémon has Plus. Mold Breaker -> Moves can be used regardless of abilities. Motor Drive -> Raises Speed if hit by an Electric-type move. Multitype -> Changes type to match the held Plate. Natural Cure -> All status problems are healed upon switching out. No Guard -> Ensures the Pokémon and its foe's attacks land. Normalize -> All the Pokémon's moves become the Normal type. Oblivious -> Prevents the Pokémon from becoming infatuated. Overgrow -> Powers up Grass-type moves in a pinch. Own Tempo -> Prevents the Pokémon from becoming confused. Pickup -> The Pokémon may pick up items. Plus -> Boosts Sp. Atk if another Pokémon has Minus. Poison Heal -> Restores HP if the Pokémon is poisoned. Poison Point -> Contact with the Pokémon may poison the foe. Pressure -> The Pokémon raises the foe's PP usage. Pure Power -> Boosts the power of physical attacks. Quick Feet -> Boosts Speed if there is a status problem. Rain Dish -> The Pokémon gradually recovers HP in rain. Reckless -> Powers up moves that have recoil damage. Rivalry -> Raises Attack if the foe is of the same gender. Rock Head -> Protects the Pokémon from recoil damage. Rough Skin -> Inflicts damage to the foe on contact. Run Away -> Enables sure getaway from wild Pokémon. Sand Stream -> The Pokémon summons a sandstorm in battle. Sand Veil -> Boosts the Pokémon's evasion in a sandstorm. Scrappy -> Enables moves to hit Ghost-type foes. Serene Grace -> Boosts the likelihood of added effects appearing. Shadow Tag -> Prevents the foe from escaping. Shed Skin -> The Pokémon may heal its own status problems. Shell Armor -> The Pokémon is protected against critical hits. Shield Dust -> Blocks the added effects of attacks taken. Simple -> The Pokémon is prone to wild stat changes. Skill Link -> Increases the frequency of multi-strike moves. Slow Start -> Temporarily halves Attack and Speed. Sniper -> Powers up moves if they become critical hits. Snow Cloak -> Raises evasion in a hailstorm. Snow Warning -> The Pokémon summons a hailstorm in battle. Solar Power -> Boosts Sp. Atk, but lowers HP in sunshine. Solid Rock -> Powers down super-effective moves. Soundproof -> Gives full immunity to all sound-based moves. Speed Boost -> The Pokémon's Speed stat is gradually boosted. Stall -> The Pokémon moves after even slower foes. Static -> Contact with the Pokémon may cause paralysis. Steadfast -> Raises Speed each time the Pokémon flinches. Stench -> The stench helps keep wild Pokémon away. Sticky Hold -> Protects the Pokémon from item theft. Storm Drain -> The Pokémon draws in all Water-type moves. Sturdy -> The Pokémon is protected against 1-hit KO attacks. Suction Cups -> Negates moves that force switching out. Super Luck -> Heightens the critical-hit ratios of moves. Swarm -> Powers up Bug-type moves in a pinch. Swift Swim -> Boosts the Pokémon's Speed in rain. Synchronize -> Passes on a burn, poison, or paralysis to the foe. Tangled Feet -> Raises evasion if the Pokémon is confused. Technician -> Powers up the Pokémon's weaker moves. Thick Fat -> Raises resistance to Fire-and Ice-type moves. Tinted Lens -> Powers up "not very effective" moves. Torrent -> Powers up Water-type moves in a pinch. Trace -> The Pokémon copies the foe's ability. Truant -> The Pokémon can't attack on consecutive turns. Unaware -> Ignores any change in ability by the foe. Unburden -> Raises Speed if a held item is used. Vital Spirit -> Prevents the Pokémon from falling asleep. Volt Absorb -> Restores HP if hit by an Electric-type move. Water Absorb -> Restores HP if hit by a Water-type move. Water Veil -> Prevents the Pokémon from getting a burn. White Smoke -> Prevents the Pokémon's stats from being lowered. Wonder Guard -> Only supereffective moves will hit. |
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